Core Concepts You Can Touch
Run a loop to send constant power, then adjust timing to avoid skids. Kids experiment with wait blocks and duty cycles, discovering how repetition controls smooth movement, battery life, and even the music of buzzing motors.
Core Concepts You Can Touch
Cover a light sensor and watch behavior change instantly. Programming with if-else teaches cause, conditions, and consequences. Learners practice calibration, thresholds, and edge cases, gaining habits that transfer to science experiments and everyday decisions.